As with several other games on this list local multiplayer is a big reason that I played the games. Worms was no different and it's great fun with a large group. You know after two weeks I sometimes can't be asked to write two decent paragraphs on every game on this list, so I'm not going to.
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This game's quite fun and there's not much more to say. Lionhead has a good history with management sims as Bullfrog but I was still quite surprised with the quality of The Movies. Part lot management games part machinima maker, The Movies puts you in charge of a movie studio and lets you loose to your own devices. The management part of the game is the best part and plays just how you want it to.
You're constantly juggling the needs of your stars with the upkeep of you lot and if you can get it right you'll have the cash and kudos as a reward.
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The games biggest problem is the gap between the machinima making and the rest of the game. To create a a good movie your going to have to spend a lot of time tinkering around with the tools and that doesn't flow with the rest of the game. The tools they give you are great but again require hefty time investment if you want to actually do something decent with them.
To me The Movies is one of those good games which people never seem to talk about. It came and went and many people never took notice when they really should have. If you ever get a chance you should check it out. Everyone has to admit that they would love playing as a dictator.
Having full control over your populace and controlling there every move is the best part of Tropico. Even though you can choose to play honourable elected politician that isn't the most fun route in this game. Tropico also had a vibrant Caribbean setting which wasn't used much in games, apart from those with pirates. The music also fit with the theme perfectly and added to the authentic Cuban feel.
I'm looking forward to Tropico 3 as I never played the second game but I feel like getting into the series again. Knytt is all about atmosphere. You play as a Knytt a small humanoid creature who has been abducted by aliens whose UFO subsequently crashes on an unknown planet. Know you must recover all the pieces of the ship so that you can return home. The game is a platformer and your only controls are running, jumping, climbing walls and shining a light which shows you your nearest item similar to Shadow of the Colossus. The game is purposefully minimalist and it works really well.
There is some ambient background music which works well and all the backgrounds are really beautiful as they create the mood for this strange planet. There are some other animals in the world but apart from them your basically alone in your quest to get back home. This adds to feeling of exploration, adventure and isolation as you're a little person who has big task accomplish.
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It doesn't matter if you just play for five minutes because the game is more about the experience then actually 'winning'. This is a game that I'm really not sure how to describe. In the centre you have a cube and on the sides you have different panels with objects in them. You click all the panels once and every time you do it affects the cub in some way. The most important thing is the order you use the objects in as there is only one correct solution. Just play the game. The best part about Grow Cube or any of the Grow games for that matter is that even if you select things in the wrong order you'll still get a unique result each time.
It's experimenting with all the different combinations which really makes the game fun. Grow Cube is just one of the several Grow games which are all available on ON's website, eyezmaze. A common theme with all the games today's blog is simplicity. That is Winterbells' greatest feature and why it's one of the best flash games I have ever played. Clcik once to make the rabbit jump and then move your mouse to make him hit the bells.
The more bells he hits the higher his score get and peridically a bird will fly across the screen, hitting it will double your score.
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The thing that really drew me to the game is how polished and well designed it is. The music is soothing and the art style is elegant. It's just a very well made game. You might think that I'm a bit crazy to like such a small and simple game but that's what I love about it.
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I can come back to it at any time and instantly become engaged. This is just one of a number of great game from Ferry Halim who is an amazing flash game designer. Advance Wars was one of those games. I heard lots of people saying great things about it so I was eager to give it a try. For those who haven't played it AW is a turn-based strategy game in which you control an army.
Strategy is definitely needed if you want to complete the game as a wrong move can cause you a lot of problem. What I really liked about the game was how vibrant and colourful everything was, it really makes the game more fun to play. While I never finished AW the story was also a part of the game I liked as it wasn't predictable, from as far as I'd played.
I've been meaning to play the latest games in the series which came out for the DS but it's a game where you have to play for quite a while but the DS isn't the system which I spend a lot of time on. He may be nothing compared to his original self these days but Sonic is still one of the most iconic gaming mascots of all time and it's all because of this game. The best part of Sonic is the speed and the ability to race through levels. It was handy that the levels themselves were well designed so that you could go fast. That's what made Sonic fun and it's so frustrating that we have to suffer through endless bad games in the series just because Sonic Team wants to try out crappy new ideas.
I just can't understand why they don't stick to what makes Sonic what it is. This is the granddaddy of all FPSs well technically it's Wolfenstein 3D but this was better and more popular. A true classic DOOM had all the things that modern shooters have but before they became generic: It had a space marine as the main character, it had demons, it had big guns, it had multiplayer, it had mods and most importantly it was all in three-dimensions. DOOM isn't just great because of it's legacy.
It's and FPS which hold up to this day, maybe not graphically which still looks ok but in terms of what actually matters - the gameplay.
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No wonder the game is still doing well on services such as XBLA, it just goes to show that if you focus on your game mechanics you can make a timeless product which will be fun more then a decade after its release. Why does no one ever talk about this game? MDK is easily one of the most original third person shooters that I've ever played but it seems that nobody else has even heard about this game. Developed by Shiny of Earthworm Jim fame the game has you playing as Kurt Hectic, a humble janitor and a fan of Goulash who ends up in an absurd but hilarious story to save the world.
Graphically MDK was nothing less then state-of-the-art at the time it was released and is one of the games that hasn't been affected by time. The game was mainly a third person shooter but it had tons of variety and several gameplay types throughout, the best of them being the stream riding sequences.
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I've said it many times before but you don't find original IPs that often these days so it's a breath of fresh air when something like MDK comes along. Games need to think for themselves and this is one that does. Who would have thought, a funny first person-shooter!
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